Interface Design

Unit 8 Reading Response

Tale Of A Top-10 App, Part 1

The article is about an app designer and how he managed to create a “top-10 app” that “beat Angry Birds.”  Right off the start I knew that this was going to be an interesting read. I love how he used the Thomas Edison metaphor to help the audience understand his experience. You don’t have to start from scratch, just look at the resources you have all around you. I really wanted him to announce what the app. The one that his team first developed, Grades, was one I’ve never heard of before. I thought that the article was going to be fresh and exciting but it turned out to be complied of old lectures I’ve already went though: Competitive Analysis, User Personas, User Experiences, etc. It even references Don’t Make Me Think by Steve Krug. Then I was disappointed when I actually found out what his app actually was. I mean when you mention being a top-10 app, I was expecting to be amazed. That it was something elaborate and original, not a basic dictionary of different languages.

Tale Of A Top-10 App, Part 2

I really don’t know how that second part is relevant to project three. It talked about about marketing, networking,etc. Sure, it’d be nice to know these things if I was actually creating a real app but I’m just designing one.

The Links

15 Best iPhone Apps You’re Not Using by Laptop

The Top 5 Trends in App Design for 2015 by Creative Bloq

Ninjawards 2015 By Cubicle Ninja 

Interface Design

Application Definition Statement

This week in class, Kayleen and I chose to do an app that is more of a self motivational or step-out-of-your-comfort-zone to become a better person app. Here are some things we could take into consideration.

App Design: Daily Mission (DM) tagline – Carpe Diem

This app is more for self- motivational. Exploring different ways of motivating oneself in different tasks.


  • Creating Lists
  • Pre-Made Lists of Different Goals
  • Statistics
  • Badges
  • Reminders
      • Tips/Help
  • Instructions

Possible Users:

  • People who want to get their life Organized
  • People who want to de-stress their life
  • People who want to step outside their comfort zone
  • People who want to have several different goals in different categories
  • People who need motivation to accomplish their tasks

Target Audience:

  • College Students
  • Ages 18 – 25
  • Gender Neutral
  • Trendy People

Possible Logo/Branding:

  • Animals
    • Panda
      • Gentle strength
      • Good luck, positive outlook on life
      • Integration of polarized aspects of yourself, such as feminine and masculine energies
      • Heart-centered energy, nurturing ability
      • Calm determination, ability to take time to reach your goals
    • Fox
      • Physical or mental responsiveness, increased awareness
      • Ability to find your way around, to be swift in tricky situations
    • Turtle
      • Ability to stay grounded, even in moments of disturbances and chaos
      • Slowing down, pacing yourself
      • Determination, persistence
      • Emotional strength and understanding
      • Ancient wisdom
Interface Design

Unit 7 Reading Response

99% Invisible Podcast Episode “Title TK”

I thought that the was that he introduced/ began the podcast was delightful and so was the background music. I agree with him completely, the name is important. I never really thought that there was a design element to naming things until he point it out. I also now know that names for brands can be separated into 3 categories: descriptive, arbitrary and suggestive. It was definitely interesting how he constructed his podcast. It had several samples from other podcast/documentaries woven into it.

Chapter 10. Mobile: It’s not just a city in Alabama anymore

I love how the author refers to smart phones as “tiny, time-wasting overlords.” Just on the first page, the chapter holds similar content to the podcast. They both bring up Apple. People may be moving faster on mobile devices but they are not necessarily reading less. There is just fewer content on mobile than on desktop. I think it’s so ridiculous how all the rules all the basics you learned to create websites are almost entirely different when you design an app. First off, you need to make the important stuff even more noticeable. You can’t use the hover function anymore for emphasis. Then you have to be considerate of button states, zooming in, scrolling, swiping, tapping, etc. Even though on the desktop there was only clicking. Not to mention you have to make it obvious for the user that they have to do those commands to get the content that they’re looking for. It just seems like such a hassle.

What The Heck is Responsive Web Design? by John Polacek

Okay, I honesty didn’t realize that I was supposed to scroll down at first. I ended up clicking a few links before scrolling down. The format was different from what I initially expected. I thought it was going to be an article. The content in the website was things I’ve heard of before from teachers, so nothing new there. I did like some of the examples he used like Present Obama’s website.


70 Stunning Responsive Sites for Your Inspiration by Mobify

Smartphone Stress by BBC News

How to Name Your Business by Entrepreneur 

Interface Design

Brainstorming Apps Idea

  1. De-Stress App, a app committed to helping students relax and lower their stress levels. It could have relaxations music, tips to vent, calming videos, etc.
  2. Daily Goals/ Daily To Do List App. Serves similar to a Journal app but instead of journal entries it’ll have goal list. We can make it a social app and compare goals with your friends.
  3. Face Traits App. You take two different pictures of people and the software will analyze things and point out similar physical traits on the face. It point out things like if both people have monolids, the same color of hair, same complexion, etc. It’ll also have a percentage of how much they resemble each other. You’ll be able to have your own profile and it’ll also link you to other users that have a high resemblance percentage with you.
Interface Design

Unit 6 Reading Response

Design Principles for Android

I thought it was interesting that the first guideline said that “a well-timed sound effect is a joy to experience.” When we were critiquing portfolio websites, the sound effect that Alex had incorporated into his site had negative feedback. I guess it’s different for phones. Most apps do have their own sounds, but it’s strange for a website on a computer screen to have the same effect.

The guidelines are basically the same ones that I’ve learned  from the book or from class. Like keep things simple, if the items look the same then treat them the same, etc.

The only new stuff that I learned is that apps should let the user have some control for customization and to include “previous choices within easy reach.” Which is definitely true. I wished that more apps let you customize the color or background of the app setting. This would allow the app to be more personal.

The Flat Design Era

I liked this just because it’s mostly pictures and it’s way easier for me to understand things in terms of contents. Flat design  holds a more of a cartoon-like vibe.

Skeuomorphism is basicallly when certain out-dated style or design is reused for a new feature even though it’s functional need is gone. I didn’t realized that Apple uses this technique for most of their gadgets.

Related Articles

10 Simple Tools for Building Mobile Websites Fast by InfoWorld

Start Developing iOS Apps Today by Apple

10 Excellent Platforms for Building Mobile Apps by Mashable

Interface Design

Wk 6 P2 Classchum Feedback

Luis and Michael’s Feedback

First we showed them the opening animation that leads to the homepage. They the thought that it was very creative and that we had a clear understanding in relation with the book. They fully supported our animation at the beginning and ask if we were going to incorporate it to other pages in the website. When we said that there will be a little as a rollover effect on the menu bar. Then they had a couple of questions regarding the contents of our website, like what menu options we would have displayed on the website.

Overall they thought our design was very consist with the design of the book as it should be. They thought the animated aspects of the website would definitely make a huge impact on the audience, encouraging them to read the book more.

Interface Design

Unit 5 Reading Response

Chapter 8. “The Farmer and the Cowman Should Be Friends”

I think the author’s little comic about pull down menus was very on key and humorous. I could definitely see that happening on a day to day basis in website development. I thought that the layout of a website would solely be the designer’s responsibility. I didn’t realize that it had to be approved and negotiated with the marketing and developing team. I think it’s ironic that the author states that “there are no simple ‘right’ answers” and then ends with a very long, complicated question like “Does this pull down, with these items and this wording…create a good experience.”

Here’s a link to other comics that convey the daily struggles of being a designer.

Chapter 9. Usability testing on 10 cents a day: Keeping testing simple—so you do enough  of it

This chapter focused more on Usability and I think if I was going to become an UX designer this information would be very help, but I not. The author did have a section in the chapter about Doing-It-Yourself, which I support. I think it’s more reasonable to do the testing yourself than hire a huge group for user testing. It saves you more time and money,as well as pinpoint the areas that need fixing faster.

Did you know there’s an actual website to do user testing?